<Item>
	    <modelName>police2</modelName>
		<txdName>police2</txdName>
		<handlingId>GRESLEY</handlingId>
		<gameName>POLICE</gameName>
		<vehicleMakeName />
		<expressionDictName>null</expressionDictName>
		<expressionName>null</expressionName>
		<animConvRoofDictName>null</animConvRoofDictName>
		<animConvRoofName>null</animConvRoofName>
		<animConvRoofWindowsAffected />
		<ptfxAssetName>null</ptfxAssetName>
		<audioNameHash>
		<layout>LAYOUT_STD_EXITFIXUP</layout>
		<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
		<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		<scenarioLayout />
		<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
		<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
		<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
		<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
		<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
		<FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
		<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
		<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
		<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		<FirstPersonMobilePhoneSeatIKOffset>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="2" />
			</Item>
			<Item>
				<Offset x="0.136000" y="0.156000" z="0.445000" />
				<SeatIndex value="3" />
			</Item>
		</FirstPersonMobilePhoneSeatIKOffset> 
		<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
		<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
		<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		<shouldUseCinematicViewMode value="true" />
		<shouldCameraTransitionOnClimbUpDown value="false" />
		<shouldCameraIgnoreExiting value="false" />
		<AllowPretendOccupants value="true" />
		<AllowJoyriding value="false" />
		<AllowSundayDriving value="false" />
		<AllowBodyColorMapping value="false" />
		<wheelScale value="0.244000" />
		<wheelScaleRear value="0.244000" />
		<dirtLevelMin value="0.000000" />
		<dirtLevelMax value="0.300000" />
		<envEffScaleMin value="0.000000" />
		<envEffScaleMax value="1.000000" />
		<envEffScaleMin2 value="0.000000" />
		<envEffScaleMax2 value="1.000000" />
		<damageMapScale value="0.600000" />
		<damageOffsetScale value="1.000000" />
		<diffuseTint value="0x00FFFFFF" />
		<steerWheelMult value="1.000000" />
		<HDTextureDist value="5.000000" />
		<lodDistances content="float_array">
			500.000000
			500.000000
			500.000000
			500.000000
			500.000000
			500.000000
		</lodDistances>
		<minSeatHeight value="0.83" />
		<identicalModelSpawnDistance value="20" />
		<maxNumOfSameColor value="10" />
		<defaultBodyHealth value="1000.000000" />
		<pretendOccupantsScale value="1.000000" />
		<visibleSpawnDistScale value="1.000000" />
		<trackerPathWidth value="2.000000" />
		<weaponForceMult value="1.000000" />
		<frequency value="75" />
		<swankness>SWANKNESS_0</swankness>
		<maxNum value="2" />
		<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		<type>VEHICLE_TYPE_CAR</type>
		<plateType>VPT_BACK_PLATES</plateType>
		<dashboardType>VDT_GENTAXI</dashboardType>
		<vehicleClass>VC_EMERGENCY</vehicleClass>
		<wheelType>VWT_SPORT</wheelType>
		<trailers />
		<additionalTrailers />
		<drivers>
			<Item>
				<driverName>S_M_Y_Cop_01</driverName>
				<npcName />
			</Item>
		</drivers>
		<extraIncludes />
		<doorsWithCollisionWhenClosed />
		<driveableDoors />
		<bumpersNeedToCollideWithMap value="false" />
		<needsRopeTexture value="false" />
		<requiredExtras />
		<rewards>
			<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
			<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
			<Item>REWARD_STAT_WEAPON</Item>
		</rewards>
		<cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		</cinematicPartCamera>
		<NmBraceOverrideSet />
		<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		<buoyancySphereSizeScale value="1.000000" />
		<pOverrideRagdollThreshold type="NULL" />
		<firstPersonDrivebyData>
			<Item>STD_POLICE3_FRONT_LEFT</Item>
			<Item>STD_POLICE3_FRONT_RIGHT</Item>
			<Item>STD_POLICE2_REAR_LEFT</Item>
			<Item>STD_POLICE2_REAR_RIGHT</Item>
		</firstPersonDrivebyData>
	</Item>